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Top tips for introducing children to mobile technology

publication date: Sep 16, 2014

Dr Amanda GummerAs many young children embark on their journey through the school years, they will face increasing pressure and expectations from peers to be connected to the world via mobile devices and the Internet as part of both their social lives and studies. This is far-removed from the experiences of their parents’ schooldays and Dr Amanda Gummer urges them to understand and embrace their technology as part of keeping children safe online.

Young children are tech-natives and many preschool children will have access to technology in the home. The versatility of technology enables children’s learning to be much more bespoke and therefore more relevant, engaging and enjoyable and Dr Gummer, founder of child development, play and tech advice website Fundamentally Children believes that parents should not be afraid of encouraging their children to engage with technology as part of a balanced play diet.

“Getting independent expert advice on apps, eSafety and managing screen time can help parents feel more in control of their children’s technology. In the mean time, here're some tips from the experts at Fundamentally Children on what to look for when evaluating the pros and cons of the tech children engage with,” says Dr Gummer.

Look for technology that

  • allows personalisation – children benefit when learning and play is targeted for them and they feel that they have control over aspects of it.
  • encourages socialisation – technology that encourages children to play together, communicate or compete will help promote social development.
  • uses new technologies to enhance traditional play patterns – e.g. role play.
  • widens access to play by children with additional needs.
  • promotes active play – technology that encourages children to move around rather than staying sedentary.

Be careful with technology that

  • has poor linking between on and offline play patterns.
  • shoe-horns technology into toys and games that doesn’t improve play value or accessibility.
  • has too narrow a focus on limited play patterns.
  • are addictive ("sticky" games are good, addictive games with no tools for regulating time spend on screen-based play are bad).


  • the inclusion of technology where it reduces the flexibility and play value of a toy (over spec’d toys prevent children from developing problem solving and imagination skills).
  • poorly designed games that will frustrate and confuse children.
  • devices without appropriate parental controls.
  • apps and connected games that enable access to inappropriate material.